Dissertação de Mestrado
Com@Viver: Using affective AI agents to encourage prosocial activity
2020
—Informações chave
Autores:
Orientadores:
Publicado em
08/10/2020
Resumo
This study aims to gather information about how Artificial Intelligence (AI) agents can influence user behaviour, by encouraging empathy and prosocial activity, and gather data regarding players’ choices and stands when dealing with cyberbullying scenarios. By exploring the capabilities of affective and prosocial computing, we changed the way the narrative of Com@Viver is managed throughout the play sessions, and adapted the narrative according to the users actions. Com@Viver is a serious educational game about cyberbullying, developed with the objective of analysing and improving bystander behaviour. The game, coupled with AI, aims to create believable cyberbullying scenarios where users play as the bystander. Bystanders play a major role in cyberbullying incidents, heavily impacting the outcome of these events depending on how they react to them, and AI has proved itself as being of great aid when dealing with psychological trauma and harmful behaviours. Com@Viver specifically targets teenagers, since these are typically the main victims and witnesses of cyberbullying incidents. Finally, we analysed the results with the data gathered from the play sessions, to conclude about the impact that our game had in the experience. The game showed positive results in changing player behaviour and increasing player self-efficacy beliefs through the usage of AI Agents.
Detalhes da publicação
Autores da comunidade :
Diogo Miguel Pimpista Antunes
ist182020
Orientadores desta instituição:
Ana Paiva
ist12371
Domínio Científico (FOS)
electrical-engineering-electronic-engineering-information-engineering - Engenharia Eletrotécnica, Eletrónica e Informática
Idioma da publicação (código ISO)
eng - Inglês
Acesso à publicação:
Embargo levantado
Data do fim do embargo:
20/08/2021
Nome da instituição
Instituto Superior Técnico