Artigo De: scopus
Gamification for agile: a systematic literature review
International Journal of Agile Systems and Management
2023
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Autores:
Publicado em
01/01/2023
Resumo
Gamification has been used in software engineering to motivate practitioners to adopt agile. This study assesses the state of the art regarding the use of gamification in agile projects. A systematic literature review was followed by searching for peer-reviewed papers and dissertations on the topic and assessing their quality. Overall, 225 studies were found, but only 12 selected. Most studies focused on the Scrum framework, and the completion of stories/tasks was the practice subject to gamification more times. While the impact of gamification initiatives was positive, these studies lacked a proper empirical validation of the proposed gamification solutions. Despite the novelty of this field, there seems to be potential in the use of gamification to improve agile projects, but future studies should address the gaps identified in this analysis and provide more detail when reporting their results, namely regarding the discussion of the impact, benefits, and challenges of gamification.
Detalhes da publicação
Autores da comunidade :
Miguel Mira da Silva
ist13948
Daniel Jorge Viegas Gonçalves
ist13898
Título do contentor da publicação
International Journal of Agile Systems and Management
Primeira página ou número de artigo
226
Última página
261
Volume
16
Fascículo
2
ISSN
1741-9174
Domínio Científico (FOS)
electrical-engineering-electronic-engineering-information-engineering - Engenharia Eletrotécnica, Eletrónica e Informática
Palavras-chave
- gamification
- agile
- agile management
- agile projects
- agile practices
- scrum
- SLR
- systematic literature review
- software engineering
- software engineers
- motivation
Idioma da publicação (código ISO)
eng - Inglês
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