Article In: scopus
Gamification for agile: a systematic literature review
International Journal of Agile Systems and Management
2023
—Key information
Authors:
Published in
01/01/2023
Abstract
Gamification has been used in software engineering to motivate practitioners to adopt agile. This study assesses the state of the art regarding the use of gamification in agile projects. A systematic literature review was followed by searching for peer-reviewed papers and dissertations on the topic and assessing their quality. Overall, 225 studies were found, but only 12 selected. Most studies focused on the Scrum framework, and the completion of stories/tasks was the practice subject to gamification more times. While the impact of gamification initiatives was positive, these studies lacked a proper empirical validation of the proposed gamification solutions. Despite the novelty of this field, there seems to be potential in the use of gamification to improve agile projects, but future studies should address the gaps identified in this analysis and provide more detail when reporting their results, namely regarding the discussion of the impact, benefits, and challenges of gamification.
Publication details
Authors in the community:
Miguel Mira da Silva
ist13948
Daniel Jorge Viegas Gonçalves
ist13898
Title of the publication container
International Journal of Agile Systems and Management
First page or article number
226
Last page
261
Volume
16
Issue
2
ISSN
1741-9174
Fields of Science and Technology (FOS)
electrical-engineering-electronic-engineering-information-engineering - Electrical engineering, electronic engineering, information engineering
Keywords
- gamification
- agile
- agile management
- agile projects
- agile practices
- scrum
- SLR
- systematic literature review
- software engineering
- software engineers
- motivation
Publication language (ISO code)
eng - English
Rights type:
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