Article In: dblp, scopus, orcid, cienciavitae
How Do Students Behave in a Gamified Course?-A Ten-Year Study
IEEE Access
2021 — IEEE Access
—Key information
Authors:
Published in
01/01/2021
Publication details
Authors in the community:
Joaquim Armando Pires Jorge
ist13909
Sandra Pereira Gama
ist152404
Daniel Jorge Viegas Gonçalves
ist13898
Publication version
AO - Author's Original
Publisher
IEEE Access
Title of the publication container
IEEE Access
First page or article number
81008
Last page
81031
Volume
9
Fields of Science and Technology (FOS)
computer-and-information-sciences - Computer and information sciences
Publication language (ISO code)
eng - English
Alternative identifier (URI)
https://doi.org/10.1109/ACCESS.2021.3083238
Rights type:
Restricted access